package chaos.system.undead.skills;

public class BlazeStrike {
/**
 * public void actSkill() {
 * 		skillAction();
 * 		showEffect();
 * }
 * 
 * public void skillAction(ChaosWorld wld) {
 * 		NPC npc[] = wld.getEnemyHeros( new CircleArea( getArea( size ) ) )
 * 		if(npc == null) return;
 * 		for() {
 * 			areaStun( getArea(), npc[i], actHero, 300 );
 * 		}
 * }
 * 
 *
 */
}
